Since you cannot change the resource folder paths, you need to go to the existing folders and place the hard links below them. The path you've given in your post is wrong for both cases - that's the program path, neither the RTP nor the project path fits there. If you really want to have your own pictures in a different folder, then you would need to assign those pictures by script commands - which would make that three or four times the work than using the pre-programmed default folders and the resource manager.īut you cannot add folders to the resource manager, because those are NOT simple directory folders, they're special and preprogrammed selection folders linked to database and event commands, and you cannot change those linkings.Ĭlick to expand.Please specify the result you're looking for, because I see two possibilities and the hard links solve only one of them:ġ) do you want the folders to appear in the resource manager for better management of your resources in the editor? that is impossible even with hard links, the hard links only turn external folders into a name structure inside the editor - they don't create editor folders.Ģ) do you want the resources in different windows folders to be able to edit them without needing to go through the import everytime you change a file in the subfolder structure? That can be done with the hard links.Īnd I think you also need to state wether the resulting hardlinks should be in the RTP-Part or in the Project-part of the game. If you place your own pictures in the project folders, they will get a red dot instead of a blue dot in the resource menues - that is the only way to differ between them. If you place your own faces (for example) in a different folder, then you will NOT be able to select your own faces for actors in the database, because the other folders are not avalable for actor faces. Next, open up your maker of choice (In my case i tested it using Rpg Maker VX Ace, RPG Maker MV and Game Maker Studio), and if you did everything correctly, your track should only play the beggining once, and loop the main part of the song after it ends This would have been the resulting file. The folders are there to direct the internal links to a limited set of resources - for example, the face selection for the actors in the database will show ONLY the content of the Graphics/Faces folder in the resource manager. How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis) Credits : Shu Introduction Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music That's exactly what this tutorial will teach you how to do. Finally, click on 'OK', and your song will save. You can test to see if it loops seamlessly by highlighting the area inside these two labels and shift+clicking the play button.Click to expand.I think you misunderstood the functionality of the folders in the resource manager. Enter "Loop Start." Do the same for where you want the loop to restart, and label it as "Loop End." Once you know where the points are, select the point where the loop should begin, and then go to Tracks -> Add Label at Selection. These two points in the song MUST sound exactly the same! It is recommended that the loop point is loud, because trying to loop on a quiet, sensitive part of a song is more noticeable and harder to make it seamless. Music for battles, town themes, peaceful times, sadness, mystery, and dark moments of dread Royalty free music to use in your commercial and non-commercial RPG/IG Maker projects. There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time. XPtoAce017-MineTown01a.png and XPtoAce017-MineTown01b.png, respectively. Find the portion that you want to loop by using the selection tool and zoom tool and carefully listening to where the song should begin looping, and where the song should restart to the beginning of the loop. Looped and alternate mixes for many tracks. Some of the original tilesheets are split into two VX Ace tilesheets those are named e.g. That's exactly what this tutorial will teach you how to do. Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis)
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